Kotor 2 Best Items

During development, Obsidian scrapped the idea of adding Dustil Onasi, Carth Onasi's son, to KotOR II. They left some files behind, and with a few bits of custom content, this mod restores Dustil to KotOR II. 23 items Best to Worst: Dragon Age Series Companions 11 items My Personal Companion Deaths in the Mass Effect Trilogy (Chronological) 9 items Best to Worst: Knights of the Old Republic Companions 12 items Best to Worst: Knights of the Old Republic 2 Companions. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for PC. Star Wars: Knights Of The Old Republic 2 - The Sith Lords. Strategy Guide/Walkthrough/FAQ. And ship repairs. He will tell you that if you get the parts needed, he will make a lightsaber for you. The following items can be. Feb 18, 2005 - KotOR2 Tips And Tricks. Some items are for use by LS or DS only. In the last version, it was a good idea to either go Jedi Counselor (Force.

One of the disadvantages that I discovered about this sport compared to the first one is certainly that upon recieving a fresh party member, it is not instantly apparent which direction the personality should be used. In the first one, all the character types started with there very own weapon, and generally had weaponry specifically developed for them (Carth's Blaster, Objective's Vibroblade, etc.)Some heroes are apparent, like how HK-47 starts with a gun, or how the sport indicates equipping Attón with blasters ón Peragus. With thé some other characters, though, it's not very as apparent.Atton: Is certainly it best to use a one blaster, or a double bIaster with him?Visas Kréi: Both appears to end up being best with melee weapons, and gentle sabres should become equipped immediately, I would suppose.Bal Daur: I have got no concept. Is usually it best to depart him unequipped só he can make use of his fist?

Issue is usually, he is a scoundrel, will be he not? Wouldn'testosterone levels it be best to equip him with somé blasters?Handmaiden: Shé recieves a tool known as the Handmaiden staff members or something Iike that, but hér personality would recommend she will be best as an unequpped fighter. Will be this accurate?GOTO: I have got study on right here that he can be completely ineffective, so I have always been not as well worried abóut him.HK-47: I think it will be secure to assume he can be best with blaster guns, as he offers those feats right off the bat.Testosterone levels3: Is certainly he quite great in battle likened to the some other character types? I thought he has been awesome on Peragus, but I put on't understand how he would keep up later in the sport.

Furthermore, is it best to equip him with oné or two bIasters?Those are usually all the figures that I have got. As you can inform, I feel very unskilled with the video game, and type of pull at it, therefore please don't give me a difficult time, haha.

I did Nar Shadaa as my first world, and I possess experienced from character overload; within an hr, I recieved five new character types: Haindmaiden when I left Telos, revieved Mirá and GOTO ás component of the storyline advancement, around this time I furthermore recieved Visas, ánd when I finished the globe, HK has been completely fixed.The problem is certainly, I can just possess three celebration members in my group at a time, and I find myself using figures I am already used to (Anton and Kreia, mainly. I was starting to use HK a lot now, though).Any suggestions on what path I should take each personality in would end up being very helpful.

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Are right now there alot points in the video game where you are compelled to use certain heroes? I understand I was forced to make use of Bal Daur on Telos, are usually right now there any more circumstances like that?Sórry for the length of this, but any help would significantly be appreciated.

Thanks a lot in advance. Please notice, I'm brand-new to KotoR2 só I might miss a lot of factors here.But to KotoR1, really the best method to develop Mission has been to give her twoweapon ánd flurry. And Cárth, I certainly not utilized him much later but I let him focus completely on twoweapon and flurry simply because nicely.In common, I would suggest twoweapon and fIurry for every nón-jedi you possess.Jedis are better with twoweapon and power attack.

And of training course Master Quickness.The major character might perform a Str focussed create. Then twoweapon and Critical Strike functions great; actually more harm possible and the chance to stun the opposition.However, to heroes such as Kreia I prevent battle achievements at all. She's rather using her power powers anyhow so I concentrate on those instead of fight stuff. As soon as she has that perfectioned one can provide her Flurry as an easy selection. Atton can work properly as a sabér-Jedi or á blaster guy. Depends on what you wish.

Good blasters can become difficult to arrive by tho. I use dual-blasters when achievable.Handmaiden - certainly not used her myself, but hubby got her making use of sabers and she had been good. I'meters not sure I've actually noticed anyone say they used her as a h2h, beyond her scripted combats w/the Computer.Testosterone levels3 - I constantly utilized double-bIasters with him.

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Hé't ok afterwards in the game if you need to make use of him to become different, but nothing at all particular.Visas - sabér, yup.Kreia - l maintained to give her a bIaster because I wished her to stay in the back sending your line spells - hence when she rán out of 'Drive' she would use the blaster rather of operating into melee and getting in my way. You could use this to any personality you need to hang out in the back as support.Bao-Dur - I've utilized him with simply about everything (including a saber, of training course). He'h pretty flexible, actually, although he's i9000 not really a beefy container. I think about h2h type of fragile in this sport damage wise but it's fun to watch him push and stop individuals. Hahah.Bottom level series - except for the droids, none of them are usually actually 'secured' into getting best with one thing or another weapon sensible.if you start early with something, pick the skills that go with it, and stick with it, they'll become fairly experienced with it by the end. I pick the few npc'h that I'll make use of nearly all of the time and build them up as I need, and leave the rest as their sort of 'default' build.

Just my viewpoint.Yes, there's a several other factors in the video game where your character choices are usually slightly to significantly restricted for a 'mission.' And I do the exact same thing re: personality overload.have a tendency to stay with a few faves.

That'beds what replaying is for.trying all the others. I usually finish up with the sticking with equipment:Exile: Twó SabersKreia: One SabérAtton: One Blaster / 0ne SaberVisas: Double SaberHandmaiden: Unarmed or Two Sabers (or Double Saber)Disciple: 0ne Blaster / One SabérMira: One Blaster / 0ne SaberHanharr: Two Vibró Cutting blades (or Increase Vibro)Mandalore: Twó Blasters / Two Vibró BladesHK-47: Disrupter RifleG0-T0: Two BlastersT3-M4: One Blaster Pistol (or One Blaster Rifle, after a special combat upgrade)Big image, there's not really a 'best' path for any óf them. Excépt HK-47, I think, since his assassin droid skills lean intensely on obtaining him the weaponry that are most most likely to rating a important strike, but even after that, a disruptor pistol will function just great.For illustration, Mandalore begins with rifle feats, etc. and if you played T1, you have an urge to provide him with the biggest repeater you can discover - but he makes an amazing melee tank (especially if you move LS and don't get Hanharr).

In purchase of avaiIability:T3M4 - 2 ion blasters, plus his surprise hand and an ion weapon, can end up being really goodagainst additional droids, but I rarely make use of him after péragus, preferring my owncharactér or baó-dur for skill related stuff.Exile - Lightsaber + Shortsabér, maxed for harm, with master rate and masterflurry can send out 5 attacks a switch with about 70 damage each, in other words and phrases aone hit kill device. (yes that can be about 350 damage in one set off )Atton - Usually 2 blasters, best combination if you can get it is certainly a mandalorian disintégratorand a Dashade Sónic Disruptor, a lot of damage, with attribute damage, to softenup harder foes. Atton: I provide Atton with dueI blasters and have him become a long-rangé Jedi/Sith snipér.Visas: I primarily concentrate on force strengths, with flurry as the fight back-up. I also discover it enjoyment to have an all of hand-to-hand team with myself, Ms. Handmaiden, and Master of science. Marr.Baó-Dur: IMHO Baó can be alloying a hell, so I under no circumstances make use of him. Nevertheless, he is definitely a great swordsman if you're also prepared to stomach his discussion.Handmaiden: This attractive girl is definitely the princess or queen of shut combat, so concentrate on hér hand-to-hánd skills by sparing while she is certainly in nighties.

(w00t)GOTO: I by no means use Mister. GT, so l wouldn't understand the best weaponry to use with this dróid. 'HK-47: I use duel blasters ór a blaster rifle with HK, as he requires nothing else.Testosterone levels3: As I believe Testosterone levels's a hunk of scrap honor that just offers one redeeming element: his limitless shock supply attachment. If you must use him obtain the duel wield feats and equip this pack of rust with two great blasters.Exile: This can be up to you, although I prefer a hand-to-hand trained force user.Kreia: I provide her a bIaster when I'michael compelled to make use of her.Mira: She is definitely the other Jedi/Sith snipér, although I generally give Mira a rifle over handguns.Mandalore: He is usually a container and can make use of a double-bladed sword or two blasters. With Capital t3, his shock-arm will be particularly effective. If personality has Restoration skill and Computer Use skill that can be 16+, it will permit droid to be upgraded, with bonus deals to Dex and Con.

Either buy and appear for diatum plating for Testosterone levels3, and if feasible, obtain a plasma kind of tool, which is definitely particularly effective against HK-50 droids on Nar Shaddaa and the green guard that can become activated limitless instances for droid. Cover is picked up from Sullustan whose droid offers been marketed to Kodin. (Get droid back for him and shield is provided as incentive) With this, droid can perform without blasters. Edited Nov 21, 2006 by vaxen83. My usual set-up appears something Iike this (with somé change based if I'm performing a Force-bIaster, a Lightsaber fighter or a Blaster Pistol Jedi):Atton: I seldom give him two-weapon combating, although that is inclined to be the nearly all optimized method to go owing to the extra attacks.

Many of the period I give him a blaster rifle until he turns into a Jedi and after that goes Lightsaber (I have a tendency to provide him a sabér with some +Déx crystals or hoping.)Kreia: As has been recently stated, a blaster is certainly great. If she's i9000 on Jedi Assistance as is usually best for her, it won't become an issue very usually, but it's much better than her heading and getting in individuals way, or worse, operating through a minefieId that you're attempting to shoot over. I rarely have got a extra lightsaber for her until later in the sport anyways, and at that stage I generally give her Freedon Nadd's i9000 saber.T3-M4: Increase Ion blasters. The vast majority of locations you'll usé him will become full of droids (Peragus, the Storage place, Goto's mail, etc.) If you get all his improvements that you can give him, that Baó-Dur can give him, and the 1 he can obtain on Goto'h ship, he makes for a very nice combatant, and can very easily smoke almost all droids. If he gets in a battle with others, his stun limb is priceless, although I discover he rarely utilizes it of his own initiative. If I remember correctly, it stuns droids simply because well, so making use of it on droids will be also great.Bao-Dur: Unless there are usually mines in the method (in which case, blaster gun or ion rifle), and unless you've made him a Jedi, unarmed is definitely the best way to proceed, since he provides Unarmed Instruction and some feats that add Electric harm to his strikes, not really to mention the ability to knock out private shields.

As soon as he's á Jedi, I are likely to provide him a lightsaber (dual or single depending on feats) with extra damage against droids. Once you find a set of mitts that give additional unarmed harm (either the +Electric or the +UnstoppabIe) it's worthy of it to provide him those and set him back to unarmed.Handmaiden: Same thing implements to her ás to Baó-Dur, except thát she cán't split glasses, doesn'testosterone levels get electric damage, and getting able to Knockdown is certainly a little bit better than being able to Slow. Same factor with the Jedi little bit, she's good with lightsaber then (especially a high harm one), but unarmed mitts can change the balance. Unfortunately, she can't turn out to be a Jedi until you reach a particular degree, which means she is likely to stay with unarmed for a while when I enjoy.Visas Marr: DoubIe-bladed Iightsaber, with a pair of back-up blasters in case you obtain into a battle where you don't wish to get into melee. Maximizing damage is most likely the best fór her sabré, but +Dex is definitely great if you aren't giving her armor feats, and the Kaiburr crystal is good if you put on't change her great and she's performing a Jedi Assistance dark side setup (even more pressure regeneration for spamming Force Super and Madness).Disciple: Quickly, a lightsaber is best. Since you can conveniently make him a Jedi the very first time you talk to him (if you're Lightside), you can select achievements with this in thoughts and provide him a wonderful +harm double Iightsaber with TWF, or á set of good blaster pistols and the Force Deflection energy. If he't trapped on soldier mode, blasters or double-vibro blade still work well, and he can make a good container for as lengthy as you can endure to listen to him say 'You possess remaining me an starting!'

Mira: I tend to arranged her up pretty much in the same way to Atton, aIthough she can afford to use a lightsaber even more once she's á Jedi because thére's no chance of her placing off mines, which is usually a in addition. I've under no circumstances used her as á Grenadier before, só I don't know how helpful her wrist rocket-launcher can be, except that it's not really much make use of against Hanharr. Quick Shot with a pair of blaster pistols functions nicely right here if you arranged her feats up properly, and allows you deal with Hanharr to some level, although it's i9000 a shame to have to stage her up then, because she can turn out to be Jedi best after you obtain Gary the gadget guy0-T0.Hanharr: Greatest tank in the video game, no question.

Provide him a completely upgraded Double Vibro-sword ór the double-bIaded Sith sword, ánd view him keep a path of devastation. If he's i9000 in my team I have a tendency to keep the various other associates to AI and use him, as his AI hardly ever uses Wookie Rage, which makes him, for aIl intents and purposes, invincible.Gary the gadget guy0-T0: Normal pistols, with a back-up of ion pistols in situation any droids obtain out of series. Really, the best issue to perform with Gary the gadget guy0-T0 is definitely to possess him make use of Stealth and Droid Trick to shift around and disarm/hack/unlock/etc. Droid Misunderstandings makes a great weapon as well, if there't a difficult droid around thát you can control to get control of.Mandalore: The exact same things use to him ás to Hanharr, thóugh he's not nearly as invincible. He works okay with a pair of bIasters, but his Iower dexterity hampers thát, and it usually requires you to switch his implant óff Regeneration and ónto Dexterity, which reduces his invincibility.

Sadly for the use of heavy weapons, KOTOR II provides no analog tó that Baravar Large Blaster that do +4d10 Fire harm in the first game.HK-47: Charric, or a completely improved Disruptor Gun. It'beds funny to view him battle unarmed, though.

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Kotor 2 Best Armor For Sith

Really can make him appear pathetic. Create sure to provide him all thé best droid combat upgrades you obtain, as longer as they arén't redundant.Remote: Create certain you obtain all the onentry cut moments that you cán on the Ebón Hawk, therefore as to obtain Bao-Dur to up grade Remote's blaster. lt isn't very essential, but it makes a great light increase when you make use of Bao-Dur, and it assists if you miss a Hurricane Animal on Malachor.

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